Who is online? | In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None Most users ever online was 30 on Tue Dec 17, 2013 3:51 am |
Affiliates | |
| Stormveil | Topics | Posts | Last Posts |
---|
| :Player Start: A walled city that forms the heart of Stormveil's economic strength. A variety of markets make Brightwall the lively place it is, while the nation's court is hosted in the castle of His Majesty, King Gabriel. Considered the safest location, this is where players spawn, with basic training available for free.
| 3 | 34 | The Call To Come Mon Jan 20, 2014 12:29 am Eisen Mauer | | These ancient caverns are said to home to an ancient mystery, but be warned; many have tried to learn its secrets and many have failed, for the creatures within these caves are most terrible.
| 1 | 1 | What Could Be The Ca... Thu Jul 11, 2013 3:46 pm Ryilin Ouse | | Suspended within a network of glowing paths are several floating islands. The colours of the vegetation upon these (on average) 5 acre masses shift to correspond with the patterns upon the paths. It is not uncommon for an entire island to light up to welcome travellers. The creatures here have the most interesting crystalline exoskeletons, and are the muses to many a glassblower.
| 1 | 1 | Of Luminescence, Flo... Sat Jul 06, 2013 4:54 am Zion Braunswit | | A series of military outposts stationed in the farmlands of Stormveil. To keep up soldier fitness and discipline whilst not deployed, each soldier and his family is assigned a plot of land to keep. In cases of solitary men, teams of up to five soldiers may work one plot of land. Generally, the products of this harvest go towards military stock so as to keep taxes low and the military power of Stormveil relatively self-sustaining. The rocky hills make for excellent mines and forges as well, although generally outside help is brought in to work these resources to be shipped to Brightwall.
| 0 | 0 | | | Where hope goes to die. A land plagued with extreme flooding and sickness, Bedberg is often a last-ditch effort to make enough coin to scrape by. Workers for the Redhaven mines are selected from this lot, as life expectancy of the trade is rather low. Once an attempt by the crown to provide economic relief to the farmers of surrounding regions (plagued just as horribly by flooding), the King and Queen could have never anticipated the failure to come. Bedberg was once a walled province, circled high with imposing stones and a seemingly immovable concrete mixture conceived by the nation's brightest alchemists. Year-by-year, a little more of the concrete began to crumble under the weight of the unrelenting flood, and without a solid base, the once-mighty stones tumbled into the midst of unsuspecting villagers. Hundreds of lives lost, Bedberg was abandoned to only the desperate, considered a lost cause to the crown. Today, huge boulders still block some streets, embedded in years of mud and grit. Curious as to why some of the inhabitants still run their hands over the weather-worn surfaces for good luck.
| 0 | 0 | | | Home of Fae spirits and rebellious outcasts, Rhea Forest, while being a primarily natural haven to lost souls, has always held the potential for revolution. While Brightwall nurtured the artisan or noble warrior, those who held no notable skill in either craft or business had only a few choices before him; the forest welcomed those who saw no appeal in becoming a warrior and felt the slums and farms of the unlucky held no promise of a future. While wild, Rhea Forest is still a relatively safe place so long as you find allies within its foliage.
| 0 | 0 | |
| New posts | | | No new posts | | | Forum is locked |
| |