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» The Call To Come
Online :: Ardermina EmptyMon Jan 20, 2014 12:29 am by Eisen Mauer

» Face to Face
Online :: Ardermina EmptyWed Jan 15, 2014 11:14 pm by Ryilin Ouse

» Party Time
Online :: Ardermina EmptySun Jan 12, 2014 1:50 pm by Tannis Krait

» [GM]Rare Ingredient Hunting...
Online :: Ardermina EmptyFri Jan 10, 2014 3:56 am by Umbrix Chiffon

» And I Weep...
Online :: Ardermina EmptyThu Jan 09, 2014 10:05 pm by Evexi

» Enter: Tutorials
Online :: Ardermina EmptyFri Jan 03, 2014 2:09 am by Tannis Krait

» Liam Cress :: Rapid Palisade
Online :: Ardermina EmptyThu Dec 19, 2013 12:59 pm by Rapid Palisade

» GM Request
Online :: Ardermina EmptyThu Dec 19, 2013 12:35 am by The Great GM

» 8006 :: Madeline Clark
Online :: Ardermina EmptyTue Dec 17, 2013 3:03 am by Madeline Clark

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Online :: Ardermina

 
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Baldwin

 
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Greyhold

:Player Start: The capital city of the mighty Baldwin nation. Its skies are forever grey, the sun blocked out by the heavy amounts of smoke let out from the city's many factories. A harsh city, where the strong prosper and the weak dream to be strong...
35And thus the adventu...
Wed Jul 24, 2013 10:27 pm
Sieghart View latest post
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Darckeep

A military base located on the nation's boarder, originally used as a outpost to keep a watch for invaders from the neighboring country of Stormveil and has since been abandoned. Not a word has been heard from the base's troops in over a decade, and all sent to investigate - or at least those who made it back - had gone mad, telling tales of ghouls that roam there now... and of a ghastly black phantom.
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The Iron Jungle

Living up to its name, the Iron Jungle is just that. Filled with trees made of steel, and rivers of liquid metal, this jungle is a home to many smithing resources. However, beware the mechanized creatures within its steel trees for they are highly dangerous.
22I must've made a wro...
Wed Jul 24, 2013 11:13 pm
Sieghart View latest post
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Havel Rock

A winter-locked mountain range just a days walk from Greyhold. There are legends in the city that states Havel Rock used to be a lush land, filled with greenery and life. However, when the King Dalton's wife was exiled once the king found out of her plans to overthrow him, she became enraged by her fate. In a fit of powerful elemental bindings she forever changed the landscape to a frozen tundra and now weeps in solitude within the mountain's caves.
15And I Weep...
Thu Jan 09, 2014 10:05 pm
Evexi View latest post
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Vert Asylum

A shady group of bandits have made what once was a mental asylum into their own criminal headquarters where they conduct in business (which usually leads to no good). If one was in need of gold, they could also take part in the Brawls... though if one was looking for a fair fight, this would not be your place.
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Stormveil

 
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Brightwall

:Player Start: A walled city that forms the heart of Stormveil's economic strength. A variety of markets make Brightwall the lively place it is, while the nation's court is hosted in the castle of His Majesty, King Gabriel. Considered the safest location, this is where players spawn, with basic training available for free.
334The Call To Come
Mon Jan 20, 2014 12:29 am
Eisen Mauer View latest post
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Valley of The Dread

These ancient caverns are said to home to an ancient mystery, but be warned; many have tried to learn its secrets and many have failed, for the creatures within these caves are most terrible.
11What Could Be The Ca...
Thu Jul 11, 2013 3:46 pm
Ryilin Ouse View latest post
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Sylph Road

Suspended within a network of glowing paths are several floating islands. The colours of the vegetation upon these (on average) 5 acre masses shift to correspond with the patterns upon the paths. It is not uncommon for an entire island to light up to welcome travellers. The creatures here have the most interesting crystalline exoskeletons, and are the muses to many a glassblower.
11Of Luminescence, Flo...
Sat Jul 06, 2013 4:54 am
Zion Braunswit View latest post
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Redhaven

A series of military outposts stationed in the farmlands of Stormveil. To keep up soldier fitness and discipline whilst not deployed, each soldier and his family is assigned a plot of land to keep. In cases of solitary men, teams of up to five soldiers may work one plot of land. Generally, the products of this harvest go towards military stock so as to keep taxes low and the military power of Stormveil relatively self-sustaining. The rocky hills make for excellent mines and forges as well, although generally outside help is brought in to work these resources to be shipped to Brightwall.
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Bedberg

Where hope goes to die. A land plagued with extreme flooding and sickness, Bedberg is often a last-ditch effort to make enough coin to scrape by. Workers for the Redhaven mines are selected from this lot, as life expectancy of the trade is rather low. Once an attempt by the crown to provide economic relief to the farmers of surrounding regions (plagued just as horribly by flooding), the King and Queen could have never anticipated the failure to come. Bedberg was once a walled province, circled high with imposing stones and a seemingly immovable concrete mixture conceived by the nation's brightest alchemists. Year-by-year, a little more of the concrete began to crumble under the weight of the unrelenting flood, and without a solid base, the once-mighty stones tumbled into the midst of unsuspecting villagers. Hundreds of lives lost, Bedberg was abandoned to only the desperate, considered a lost cause to the crown. Today, huge boulders still block some streets, embedded in years of mud and grit. Curious as to why some of the inhabitants still run their hands over the weather-worn surfaces for good luck.
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Rhea Forest

Home of Fae spirits and rebellious outcasts, Rhea Forest, while being a primarily natural haven to lost souls, has always held the potential for revolution. While Brightwall nurtured the artisan or noble warrior, those who held no notable skill in either craft or business had only a few choices before him; the forest welcomed those who saw no appeal in becoming a warrior and felt the slums and farms of the unlucky held no promise of a future. While wild, Rhea Forest is still a relatively safe place so long as you find allies within its foliage.
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Uwndres

 
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Orbera Village

:Player START: A village placed just outside of the mist's reach, Orbera seems a rather drab and dull place. It's rather rare for a tourist to even remotely dream of visiting the eery slums resting atop a thistle-ridden hill, and even rarer still for a merchant to brave the dangers surrounding this 'haven'. Trade is near non-existent, and the staple of the people's diet is thistlewheat. However, many rare planets can be purchased here, and some of the most talented alchemists call Orbera home thanks to the rich natural supply.
258Party Time
Sun Jan 12, 2014 1:50 pm
Tannis Krait View latest post
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Mo Town

A relatively quaint town within the depths of the Mist-swathed valley, consisting entirely of incredibly friendly natives. While only about half the size of your average human, these 'Mo-men' are incredibly hardy warriors when provoked, especially on their home soil (their weapon of choice being poison-tipped wood-blade shields and various attack-animals). A lot could be learned from the people here, if one is but to ask for assistance.
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Rose Lake

Rose Lake is generally regarded as spiritual ground. The people of Mo Town generally make a pilgrimage here at least once a year to meet with their brethren from the Forest of the Ancients. Here, it is said that they invoke ancient rituals to ensure the safety of Uwndres in the coming year, sating ancient evils with stories of the past year through dance and song during a festival that lasts for five days and four nights. Outsiders are generally welcome, so long as they have not killed any living creature for two days before the festivities.
00
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Cresthollow

Home of Maiden of the Mist, Lora. She has convinced the majority of her wild subjects to allow players passage here, but there are still a few enemies to be found among friends. Common enemies along the way include goblins and golems, while wraith and ghoul-like creatures haunt the lost with marshfyre and worse yet. Once within the mist-swathed hollow, however, Lora plays host to a number of powerful entities who may be persuaded to give boons to their champions.
115[GM]Rare Ingredient ...
Fri Jan 10, 2014 3:56 am
Umbrix Chiffon View latest post
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The Forest of The Ancients

Bored with the prospect of safe, relatively harmless battles? The Forest of the Ancients is an excellent place to face certain death for the under-leveled. While other locations feature small-fry like ghouls and goblins, each creature in the Forest has a name, history, and an extensive list of abilities. Have your wits about you before entering these trees, lest they rob you of more than just a virtual life...
11Billowing Brume
Wed May 29, 2013 2:34 pm
Maiden of the Mist View latest post

Lordren

 
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Mar Londo

:PLAYER START: Dominating the orderly sprawl of Mar Londo is the seat of Lordren's power, the council building after which the entire area is named. The Sword's Court is permanently located here, as well as all the amenities that coincide with it. For starting in Lordren, each player will be assigned an NPC mentor which will teach their squire the most honorable ways of the nation, and on the day they believe their charge ready, will accompany the player to meet with the Sword's Court to be Knighted as one of the Order. Buildings in this area include stables, armories, barracks, taverns, festival halls, churches (halls of all-faith), galleries and song-halls.
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Central

Sprawling markets lend a feel of Mediterranean bliss to the nation's economic hub. Nestled along the coastline, the bounty of the balmy sea is laid into the palms of whomever accumulates wealth enough to partake in the rich atmosphere. Monthly festivals of light and music brighten the streets of a city which is in no way lacking a... lively underground market of more... lively... company. The nightlife is nearly more exciting than the bustling city by day, full of booze, loose women and treachery.
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Bellemy's Vault

At the center of the wealthy's seat of lofty power lies a grand colosseum, open year-round to the public to witness all manner of games, the most prominent of which are generally the hundred-man brawls. A player may sign up to compete here, but the NPC levels are randomly generated from 1-50, so prior training is advised if one wishes to succeed. Other sporting events include wrestling, archery, javelin tosses, chariot-racing and gladiator-style bloodbaths. Gold rewards are offered to the victors, as well as promises of fame and power.
00
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Shadowdale

A crocked town, filled with liars and cheats, murders and sneaks. Unique to world of Ardermina for it being the only town that allows combat, and rightly so, you'll need to defend yourself from the gathering of shady characters that call this place home. But even this lawless place has it own status quo. The "Blue Blood" gang runs this town and has done so for year. It was by their influence that Shaowdale became a place of crime and murder, robbing its former citizens of their once happy home.
12Jump start.
Fri Jul 12, 2013 5:45 pm
Athos de MingXing View latest post
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Hollowedge

A scar upon the earth, a canyon of jagged earth and twisted creatures of stone. It is best to consider that everything under its grey skies could be one of these stone creatures called Golems. Be cautious, as by nature the Golems do not seek confrontation but they will defend their territory from outsiders and while they rely on brawn over brains their true strength is in numbers. Legends tell however that deep within the canyon, hidden well by the Golems lives the eldest of their kind, and a treasure that could make one a king..
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